Saturday, August 1, 2009

About Animation

ANIMATION
As we known the term animation is generally used for the movement, rotation and scaling. In this sense we could say animation is all about movement of objects
Animation is a type of optical illusion. It creates 24 frames per second. It involves the appearance of motion caused by displaying still images one after another. Often, animation is used for entertainment purposes.
Cartoon animation is often considered to be animation in its classic form. The animated cartoon made its debut in the early part of the 20th century and calls for the use of 24 different drawings per second. In traditional animated cartoons, frames are hand drawn.
Animation is both time-consuming and costly to produce. For this reason, most of the animation made for television and film is produced by professorial studios. However, there are also many independent studios. In fact, there are many resources, such as lower-cost animation programs and distribution networks that make the work of the independent animator much easier than it was in the past.
When animation is used for films or movies, each frame is produced on an individual basis. Frames can be produced using computers or photographs of images that are either drawn or painted. Frames can also be generated by altering a model unit in small ways and using a special camera to take pictures of the results. No matter what method is used, the film or movie that results fools the eye into seeing continuous movement.
Persistence of vision is often projected as the reason the eyes can be fooled into seeing continuous movement that isn't really happening. Basically, the brain and the eyes cooperate, storing images for a mere fraction of a second. Minor jumps or blips are automatically smoothed out by the brain. Since animation frames are shot at very fast rates, most individuals see the movement without stoppages.
Keep in mind that persistence of vision is a theory and not a proven concept. Many film academics and theorists accept its relevance to animation.
Though the work of producing animated movies and cartoons can be intense and laborious, computer animation can make the process much faster. Computer technology is steadily improving, and professionals are able to create life-like characters using computers and special animation software.
Animation is based on a principle of human vision. If you view a series of related still images in quick succession, your brain perceives them as continuous motion. Each image is called a frame.
Most of the frames in an animation are routine, incremental changes from the previous frame directed toward some predefined goal. Early animation studios quickly realized they could increase the productivity of their master artists by having them draw only the important frames, called key frames. Assistants could then figure out the frames that were required in between the key frames. These frames were (and still are) called teens.
Use the software as your animation assistant. As the master animator, you create the key frames that record the beginning and end of each transformation. The values at these key frames are called keys. The software calculates the interpolated values between each key value, resulting in twined animation.
Early animation studios also had to employ artists to add the ink and color to each frame. Even today, production of a cartoon usually requires hundreds of crafts people and artists to generate the thousands of images. With 3ds max, the rendered takes over the job of shading and rendering each frame and storing it as you direct. The end result is a high-quality finished animation.

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