Friday, October 9, 2009

FIRE MATERIAL

Start by creating a new Standard material. Under Shader Basic Parameters, choose Blinn. Choose an orange color for Ambient/Diffuse Color. I chose an RBG of

Red: 255

Green: 120

Blue: 0

Hue: 20

Sat: 255

Value: 255

Check the self illumination box and select a slighter brighter orange color. I chose

Red: 255

Green: 174

Blue: 0

Hue: 29

Sat: 255

Value: 255

So far our material should look like this.




Under maps, choose diffuse color. Pick Particle Age and hit ok.

For Color #1 choose a red color, and for Age #1 type in 20%.

For Color #2 choose an orange color and Age# 2 type in 50%

Color # pick white and Age# 3 make 100%

Go back up to the parent level by clicking on the go to parent button. Make sure the diffuse amount for the diffuse map is 100. Click on the self illumination map and choose Smoke. Under Smoke Parameters choose size: 40 and make color 1 an orange color and color 2 a yellow color.

Go back to the parent level. Under the opacity map choose Smoke. Under Smoke Parameters choose size: 40 and make the two colors pure white and pure black. Your material should look like this.



Once we have a material that looks like this

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