It’s very easy to model foot ball in 3d max to understand the modeling of football we got to understand following points which are
(1) Go to extended privities and create hydra from front
(2) GO to hydra parameters and check into dodec/icon
(3) Go to family parameters of hydra and assign value of p=.3
(4) Then convert hydra in to editable poly
(5) In editable poly select polygon
(6) Select all polygon of hydra
(7) Then extrude polygon and in extrude window check by polygon
(8) Extrude value is 4
(9) Then go to bevel and check by polygon
(10) Bevel value is height value is 1.54 and outline amount is -2.01
(11) Now go to modifier list and select mesh smooth and iteration of mesh smooth is zero
By following process our project of football is completed as u see in picture
WE CAN TALK HERE ABOUT MULTIMEDIA GRAPHICS AND I CAN POST HERE TUTORIALS FOR YOU ALL
Sunday, July 26, 2009
Monday, July 6, 2009
Basic Modeling [ Part - 15 ]
Basic Modeling [ Part - 14 ]
Basic Modeling [ Part - 12 ]
Sunday, July 5, 2009
Basic Modeling [ Part - 9 ]
Now click on the Extrude button and you will see the Extrude polygon pallete is openSet the Extrusion Height: 1Select the Local Normal mode then hit OK
Basic Modeling [ Part - 7 ]
Now click on the cylinder buttonCreate a cylinder with the following settingsRadius: 4.0, Height: 188Create Cylinder in the left view.
Basic Modeling [ Part - 3 ]
Create a Cone with the following settings :
Radius 1: 2.8, Radius: 00: Height: 15
Create Cone in the top view
Set like this in the front view:
Radius 1: 2.8, Radius: 00: Height: 15
Create Cone in the top view
Set like this in the front view:
Basic Modeling [ Part - 2 ]
Create a Sphere with the following settings
Radius: 22, Segment: 48 , Create Sphere in the top
Radius: 22, Segment: 48 , Create Sphere in the top
Basic Modeling [ Part - 1 ]
Here I will tell you about 3dsmax 3dmodel 3d mace studio tutorial.I have used following techniques in this 3ds max tutorial.Editable poly and Scatter techniques[1]-First of all you will press (ctrl +N) now you will see the new window is openNow click on the Geometry > Standard primitives > Plane. Use the following Setting creates a plane like thisIn the top view and set like this in the perspective view.
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